Vintage hologram porn: a short history of volumetric video sex

Our journey begins in 2012, when Alejandro Gomez-Aria created an art piece that featured sex captured with a Kinect. This was released only as a regular 2D video, and no reference to a VR demo can be found online.

In March 2015 PrimaVR released the world’s first VR hologram sex scene. From the start this volumetric video supported 6-degrees-of-freedom viewpoint for Oculus Rift DK2 users. Later in 2015 the PrimaVR application was enhanced with Leap Motion support. This made it the earliest hologram video player where the user could bring their own hands and even other body parts & props into the virtual world. An update in 2016 enabled the hologram actors’ bodies to react to the user’s touch, making jiggling and other interactive soft tissue action possible. VR controller haptics were added at the same time, which allowed the user to feel the actors’ heart beat among other sensations.

In the same month of March 2015 VRTube.xxx (Ela Darling and associates) released their hologram masturbation videos. Just like PrimaVR, their hologram videos were captured with a single Kinect sensor. Later in summer 2015 they released a girl-on-girl hologram sex scene.

Another company, Veiview, became relatively famous with their high-quality, static photogrammetry scans. In 2017 they released VR demos with several 30 second hologram video clips in their VRGirlz website. The quality is still amazing, but each 30 second clip is between 2-4 gigabytes.

All the above mentioned companies have either ceased producing new hologram porn content, or folded altogether.

Finally I’ll bring up Holodexxx, whose application was released in 2019. They don’t have hologram videos, but instead use photogrammetry scans that are animated with skeletal & morph target animation. This offers endless interaction possibilities, but on the downside the result suffers from uncanny valley effect. In other words, the models look strange, especially their faces. To some degree that could be remedied with the approach used in the game LA Noire. In the future various deep learning approaches for facial animation will mostly fix the uncanny valley issue that is inherent with skeletal & morph target animation.

At the moment there are more volumetric video companies than ever before (4Dviews, 8i, Evercoast…). The related hardware and software (light fields, neural rendering…) are getting better. It’s only a matter of time until hologram porn makes a comeback and this time for good.

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